system online · fivem anticheat
Cheats lie
to the client.
Not here.
ByteAC validates entities, explosions, weapons, damage and movement on your server, where a mod menu has no say. Every hit lands in your panel in seconds.
> ensure ByteAC // live in under 5 minutes
- 21:04:17banENT · 38 props spawned in 2.1s, deleted#142 player_142
- 21:04:09blockEXP · explosion type 29 cancelled#87 player_87
- 21:03:52kickMOV · 1,240 m in one tick#19 player_19
- 21:03:40banWPN · WEAPON_RAILGUN not issued by any resource#142 player_142
- 21:03:18logCLI · freecam while ped alive#55 player_55
// what you see
Every hit.
Full context.
Real time.
- 86
- detections
- 5s
- to panel
- 0
- auto-bans by default
// 01 · detection modules
Six layers. Zero trust in the client.
Server-side checks make the decision. Client checks add evidence, never the final word.
- ENT-01
Entity & explosion firewall
Props, peds, vehicles, explosions and particles the server never asked for are deleted before anyone else renders them.
0.4msavg check - DMG-02
Damage & weapons
Every weapon give and hit is validated server-side. One-shot, godmode and silent aim get flagged with the raw numbers.
100%server-side - MOV-03
Movement
OneSync sampling catches teleport, speedhack, noclip and super-jump without trusting where the client says it is.
20Hzsampling - CLI-04
Client integrity
Heartbeat, resource-stop traps, freecam and known menu signatures. Log-only until you decide to enforce.
86detections - BAN-05
Token bans
A ban hits every license, Discord, Steam and hardware token we have seen, so a fresh account is still the same player.
allidentifiers - OPS-06
Live panel
Each hit arrives with player, coords, values and history. Review, ban or mark false positive from one inbox.
5sto panel
// 02 · deploy
Three lines.
Online.
- 01
Create the server in the panel
You get an API key scoped to that one server.
- 02
Drop the resource in
Copy ByteAC into resources, paste the key.
- 03
Restart and watch
Detections stream in. Every module starts in log-only.
# ByteAC anticheat
set byteac_key "bac_live_9f2c...e41a"
set byteac_mode "log" # log | kick | ban
ensure ByteAC
> [ByteAC] connected · 86 modules armed// 03 · access
One license. Everything armed.
Monthly
€19.99/ month
Cancel anytime.
- 1 FiveM server, up to 256 slots
- All 86 detections
- Live panel + audit log
- Identifier and token ban sync
- Team members with roles
- Updates included
Yearly
best value€199/ year
Two months free.
- 1 FiveM server, up to 256 slots
- All 86 detections
- Live panel + audit log
- Identifier and token ban sync
- Team members with roles
- Updates included
network license? support@byteanticheat.com
// 04 · faq
Asked before deploying
Does it replace my current anticheat?
It can. Most servers run it in log-only next to their current setup for a week, compare, then switch modules to kick or ban one at a time.
Will it ban legit players?
Nothing is enforced until you turn it on. Each module has its own threshold and mode, and staff groups can be exempted.
Do I need OneSync?
Yes. Entity, movement and damage checks run on the server and need OneSync, which every current FiveM server already uses.
How does payment work?
Through Tebex. The license is active the moment the payment completes and renews on its own.
Can my staff use the panel?
Invite them as Staff to review and ban, or as Viewer for read-only. Every action they take is in the audit log.
Arm your server
tonight.
Start in log-only. Watch a week of detections. Turn on enforcement when you trust it.
